Post by Morgan on Sept 14, 2016 21:59:23 GMT
Name:Artemis, several other aliases, listed below
Age: Biologically 23, Chronologically 73.
Race Name: Chameleon
Race Description
Racial Powers:
Transform: Changes appearance to resemble another race or specific person. A max of a (Strong) resistance to others seeing through the disguise. Typically disguising as a person has 1 less powerful resistance than disguising as a race.
Startle: An evolutionary quirk which, if not suppressed, will cause a Chameleon to suddenly change color and appear to grow in size when startled, (Weak-Light) chance to startle, scare, or frighten those who see the user if the affected race is sentient. (Weak-Medium) if non-sentient, or very cowardly.
Sneak: The Chameleons original ability, camouflage. This allows any Chameleon to sneak around with (Medium-Strong) hiding chance, boosts other sneak-amplifiers abilities by 1 power level if applicable.
Description of Character:
Artemis has many aliases, each with a different personality. Under it all they are curious, calculating, and driven, they are often kind to others, not because of any sense of responsibility or decency, but rather because kindness often progresses one farther, and makes betrayal to get ahead that much more powerful, they are honest, so when they lie it is believed, and they are caring, because it makes people care about them.
Character Personality:
True Personality: Calculating and clever, incredibly ambitious and skilled. No alias completely matches the True personality,
Known Aliases:
Smiles: Lirina, ungendered, Smiles is a clueless idealist. Weak and meek, people seem to look right past him, really useful for overhearing secret conversations.
Eadric Azure II: Human, male, a nobleman informant, cunning and trustworthy. Eadric would never sell your secrets unless he knew that you'd never find out. Intelligent, known fondly as somewhat of a gossip, mostly seen reading as a cover for waiting in meeting/secret trading spots.
Artemis Hunter: Human, female presenting, Kind and timid, but clever, Artemis shows very little of the drive in their True personality, but they seem to be very lucky anyway (due to the True personalities interference.)
Kaimi Aseri: Lirina, female. Kaimi is intensely curious and is trying to find her place,a shrewd and kind merchant, she always seems to be able to convince someone to offer her a lower price, or pay a higher one, often gives away goods to ensure life-long customers. Plays a myriad of musical instruments, but never sings, as they cannot match the purity of a true Lirina.
Atif: Cubus Demon, male. Atif uses mundane emotional manipulation, rather than the innate powers he would have if he were actually a demon. Exceedingly beautiful, Atif attempts to spread creativity and passion through any who meet him.
Mundane Abilities:
Seamster: Can fabricate complex clothing from basic cloth, a sowing aid, and string.
Amateur Alchemist: Can create basic items using an Alchemy Set (or Chemistry Station) current known recipes are Flash Paper, basic poisons, miniature arrows,
Molder: Can mold clay into any feasible object, such as a mask.
Musical Knowledge:Can play the harp, lyre, pan pipe, and flute.
Jack of All Trades: Artemis can mimic most moderate-unskilled jobs after very little practice, and knows many minor trades.
Inventory:
On Person:
Cloak: To blend in with the crowd, average, hooded, and inconspicuous, the perfect disguise for when you're in a pinch.
Robe of Black Silk: Useful for hiding when you need to hide fast, has the purely mundane effect of allowing the wearer hiding the wearer in the shadows.
Flash Paper: A 8-set of flash paper, glows blindingly bright when torn, lasts 5 seconds dealing (Weak) damage, has a (Moderate) chance to cause disorientation, confusion, or temporary blinding. (8 Remaining)
Unseen Mask: This mask makes any viewers gaze slip away from the mask (Strong), making the wearer seem like an unknown face in the crowd.
Flute: A mundane flute
Hidden Dagger: A glass dagger that passes through any who knows its target. Deals (Strong) damage when used against someone unaware of the daggers target. When the dagger has no target, it can do no harm.
Mini Crossbow: A miniature crossbow. Does (Light) damage, but cannot be blocked by armor (Moderate-Light) true use comes in poisoned arrows.
Poisoned Miniature Arrows: 3 variants, Sleep Arrows make the victim pass out after one round (Moderate), Fire Arrows make the victim feel extreme pain, disabling them (Moderate), and Nausea Arrows cause the victim to experience nausea, causing vomiting, weakness, and vertigo (Strong)
Parrying Dagger: This dagger is infused with a fire-crystal, when it comes in contact with a metal blade it heats it up till the other is neigh unholdable (Strong), drawback is it cauterizes all wounds it makes, preventing bleeding out (Weak)
3 Sets of Basic Cloths: A simple dress, a basic shirt and pants, and a beggar's outfit
Secret Logbook: There are those that would kill to see what's inside. Too bad it's kept magically locked shut (Strong), and any who see it while it's being used by someone else only sees scribbles (Strong) and self-destructs when more than 200 ft away from owner without explicit permission.
Pen: A fancy-ish pen. Nothing remarkable.
Stored:
These items are stored at varying safe-houses or homes.
Sewing Machine: Allows mundane clothes to be made.
Alchemy Set: Allows user to create alchemical concoctions.
Clothing Closets: Contains clothing appropriate for the the current alias, all previously created or bought.
Replacement Flash Paper: 31 sets of Flash Paper (8 pcs each).
Clay: Allows the creation of clay items.
Instruments: A collection of all the instruments Artemis can play.
Age: Biologically 23, Chronologically 73.
Race Name: Chameleon
Race Description
Racial Powers:
Transform: Changes appearance to resemble another race or specific person. A max of a (Strong) resistance to others seeing through the disguise. Typically disguising as a person has 1 less powerful resistance than disguising as a race.
Startle: An evolutionary quirk which, if not suppressed, will cause a Chameleon to suddenly change color and appear to grow in size when startled, (Weak-Light) chance to startle, scare, or frighten those who see the user if the affected race is sentient. (Weak-Medium) if non-sentient, or very cowardly.
Sneak: The Chameleons original ability, camouflage. This allows any Chameleon to sneak around with (Medium-Strong) hiding chance, boosts other sneak-amplifiers abilities by 1 power level if applicable.
Description of Character:
Artemis has many aliases, each with a different personality. Under it all they are curious, calculating, and driven, they are often kind to others, not because of any sense of responsibility or decency, but rather because kindness often progresses one farther, and makes betrayal to get ahead that much more powerful, they are honest, so when they lie it is believed, and they are caring, because it makes people care about them.
Character Personality:
True Personality: Calculating and clever, incredibly ambitious and skilled. No alias completely matches the True personality,
Known Aliases:
Smiles: Lirina, ungendered, Smiles is a clueless idealist. Weak and meek, people seem to look right past him, really useful for overhearing secret conversations.
Eadric Azure II: Human, male, a nobleman informant, cunning and trustworthy. Eadric would never sell your secrets unless he knew that you'd never find out. Intelligent, known fondly as somewhat of a gossip, mostly seen reading as a cover for waiting in meeting/secret trading spots.
Artemis Hunter: Human, female presenting, Kind and timid, but clever, Artemis shows very little of the drive in their True personality, but they seem to be very lucky anyway (due to the True personalities interference.)
Kaimi Aseri: Lirina, female. Kaimi is intensely curious and is trying to find her place,a shrewd and kind merchant, she always seems to be able to convince someone to offer her a lower price, or pay a higher one, often gives away goods to ensure life-long customers. Plays a myriad of musical instruments, but never sings, as they cannot match the purity of a true Lirina.
Atif: Cubus Demon, male. Atif uses mundane emotional manipulation, rather than the innate powers he would have if he were actually a demon. Exceedingly beautiful, Atif attempts to spread creativity and passion through any who meet him.
Mundane Abilities:
Seamster: Can fabricate complex clothing from basic cloth, a sowing aid, and string.
Amateur Alchemist: Can create basic items using an Alchemy Set (or Chemistry Station) current known recipes are Flash Paper, basic poisons, miniature arrows,
Molder: Can mold clay into any feasible object, such as a mask.
Musical Knowledge:Can play the harp, lyre, pan pipe, and flute.
Jack of All Trades: Artemis can mimic most moderate-unskilled jobs after very little practice, and knows many minor trades.
Inventory:
On Person:
Cloak: To blend in with the crowd, average, hooded, and inconspicuous, the perfect disguise for when you're in a pinch.
Robe of Black Silk: Useful for hiding when you need to hide fast, has the purely mundane effect of allowing the wearer hiding the wearer in the shadows.
Flash Paper: A 8-set of flash paper, glows blindingly bright when torn, lasts 5 seconds dealing (Weak) damage, has a (Moderate) chance to cause disorientation, confusion, or temporary blinding. (8 Remaining)
Unseen Mask: This mask makes any viewers gaze slip away from the mask (Strong), making the wearer seem like an unknown face in the crowd.
Flute: A mundane flute
Hidden Dagger: A glass dagger that passes through any who knows its target. Deals (Strong) damage when used against someone unaware of the daggers target. When the dagger has no target, it can do no harm.
Mini Crossbow: A miniature crossbow. Does (Light) damage, but cannot be blocked by armor (Moderate-Light) true use comes in poisoned arrows.
Poisoned Miniature Arrows: 3 variants, Sleep Arrows make the victim pass out after one round (Moderate), Fire Arrows make the victim feel extreme pain, disabling them (Moderate), and Nausea Arrows cause the victim to experience nausea, causing vomiting, weakness, and vertigo (Strong)
Parrying Dagger: This dagger is infused with a fire-crystal, when it comes in contact with a metal blade it heats it up till the other is neigh unholdable (Strong), drawback is it cauterizes all wounds it makes, preventing bleeding out (Weak)
3 Sets of Basic Cloths: A simple dress, a basic shirt and pants, and a beggar's outfit
Secret Logbook: There are those that would kill to see what's inside. Too bad it's kept magically locked shut (Strong), and any who see it while it's being used by someone else only sees scribbles (Strong) and self-destructs when more than 200 ft away from owner without explicit permission.
Pen: A fancy-ish pen. Nothing remarkable.
Stored:
These items are stored at varying safe-houses or homes.
Sewing Machine: Allows mundane clothes to be made.
Alchemy Set: Allows user to create alchemical concoctions.
Clothing Closets: Contains clothing appropriate for the the current alias, all previously created or bought.
Replacement Flash Paper: 31 sets of Flash Paper (8 pcs each).
Clay: Allows the creation of clay items.
Instruments: A collection of all the instruments Artemis can play.