Post by Lady on Aug 5, 2016 7:30:52 GMT
Here at Rune, we want people to play their characters how they want them to be played. But we also want everyone to be able to interact fairly and have a good time. To that effect, we ask that you label all abilities and items with a power ranking somewhere in the description. For example, a character may have this ability:
Heart Ray – This ability allows Bob to fire an energy at his enemies from his chest.
The description should include one of the below power rankings to better imply how powerful the attack is:
Heart Ray – This ability allows Bob to fire an energy at his enemies from his chest. (moderate power.)
If an item or power has multiple effects, please mark the tier for each effect. For example:
Laser Eye Glasses - These glasses allow you to shoot lasers (light) and can also scan a player's thoughts (moderate.)
Please use only the terms listed below. For easy readability, power tier should be listed in brackets or parenthesis next to the ability, item, power, etc.
Weak – Items, attacks, healing, and defensive abilities in this category are very weak. Attacks will barely be able to hurt someone, abilities will be easy to resist, healing can only cure scratches and bruises, and defensive items aren’t much protection at all.
Light – Items, attacks, healing, and defensive abilities in this category aren’t very strong. Attacks hurt, but it’ll take several to add up to any serious damage, abilities can be resisted with a little effort, healing cures only ‘light’ wounds caused by light attacks, and defensive items provide some but not a lot of protection.
Moderate – Items, attacks, healing, and defensive abilities in this category are average strength. Attacks hurt but aren’t devastating, abilities may or may not be resisted, healing cures several light wounds or one moderate wound, and defensive items provide adequate protection.
Strong – Items, attacks, healing, and defensive abilities in this category are powerful. Attacks hurt quite a bit, abilities are difficult to resist, healing cures many of your wounds or one very strong wound, and defensive items provide a lot of protection.
Epic – ARTIFACT TIER. PLEASE KEEP THIS IN MIND WHEN LABELING THINGS AS EPIC. IF YOU ARE MAKING A NEW CHARACTER, YOU MAY ONLY START WITH ONE EPIC, ARTIFACT LEVEL ITEM. Items, attacks, healing, and defensive abilities in this category are ungodly. Attacks can be one-hit knockouts or lethal, abilities are almost impossible to resist without items or abilities to help, healing cures all your wounds including lethal ones, and defensive items provide immunity.
Racial Powers: Are capped at Strong. When you app a character, their racial powers may not be Epic. They may become Epic over time through play.
Heart Ray – This ability allows Bob to fire an energy at his enemies from his chest.
The description should include one of the below power rankings to better imply how powerful the attack is:
Heart Ray – This ability allows Bob to fire an energy at his enemies from his chest. (moderate power.)
If an item or power has multiple effects, please mark the tier for each effect. For example:
Laser Eye Glasses - These glasses allow you to shoot lasers (light) and can also scan a player's thoughts (moderate.)
Please use only the terms listed below. For easy readability, power tier should be listed in brackets or parenthesis next to the ability, item, power, etc.
Weak – Items, attacks, healing, and defensive abilities in this category are very weak. Attacks will barely be able to hurt someone, abilities will be easy to resist, healing can only cure scratches and bruises, and defensive items aren’t much protection at all.
Light – Items, attacks, healing, and defensive abilities in this category aren’t very strong. Attacks hurt, but it’ll take several to add up to any serious damage, abilities can be resisted with a little effort, healing cures only ‘light’ wounds caused by light attacks, and defensive items provide some but not a lot of protection.
Moderate – Items, attacks, healing, and defensive abilities in this category are average strength. Attacks hurt but aren’t devastating, abilities may or may not be resisted, healing cures several light wounds or one moderate wound, and defensive items provide adequate protection.
Strong – Items, attacks, healing, and defensive abilities in this category are powerful. Attacks hurt quite a bit, abilities are difficult to resist, healing cures many of your wounds or one very strong wound, and defensive items provide a lot of protection.
Epic – ARTIFACT TIER. PLEASE KEEP THIS IN MIND WHEN LABELING THINGS AS EPIC. IF YOU ARE MAKING A NEW CHARACTER, YOU MAY ONLY START WITH ONE EPIC, ARTIFACT LEVEL ITEM. Items, attacks, healing, and defensive abilities in this category are ungodly. Attacks can be one-hit knockouts or lethal, abilities are almost impossible to resist without items or abilities to help, healing cures all your wounds including lethal ones, and defensive items provide immunity.
Racial Powers: Are capped at Strong. When you app a character, their racial powers may not be Epic. They may become Epic over time through play.