Post by Konichi on Aug 19, 2016 4:56:38 GMT
Name: Roy Smith
Age: 40
Race Name: Human (Werewolf)
Race Description:
Racial Powers
Character Personality: In most circumstances, Roy is a quiet and kind man. He's rather awkward in conversation, often babbling on for long periods of time. Sometimes, his brain moves faster than his mouth when he talks, causing some cringe-worthy pauses mid-sentence. This can be more or less intense depending on who he's talking to. But regardless of how inept his social skills can be, he's extremely caring of others, oftentimes putting their needs far above his own. Some may also call him nosy because of this; he's always getting involved in other people's business to make sure that everything is okay. And because of his ability to forge strong empathetic connections with people, he's extremely gullible - it doesn't take much to get him to trust you.
Inventory:
Age: 40
Race Name: Human (Werewolf)
Race Description:
Due to an alchemical accident, Roy became a werewolf.
Superficially, he looks like a regular human. Upon closer inspection, there are a few notable differences. First, he's a bit hairier than your average human (not too strange, but it is something to be noted). Second, his canine teeth have lengthened and sharpened; The bottom teeth stick out of his mouth. Finally, his fingernails are thick, sharp, and more claw-like.
The real difference begins when Roy becomes emotionally unstable. In response to extreme fear or anger, he undergoes a major transformation in both appearance and disposition. He grows several inches in height, his face extends into a snout, his hands twist into full claws, a tail sprouts out of his back, and a thick coat of fur quickly envelops his body. In this form, Roy's physical strength increases dramatically, and he's able to rapidly regenerate from wounds, but he loses complete control of rational thought, and instead listens only to his instincts.
He remains in this state of bloodlust for as long as he fights, or until the thing that triggered his emotional outburst is removed from the immediate area. Afterwards, he still stays in this transformed state, but is able to speak and act with rational thought once again. His body automatically reverts itself back to normal the next time he sleeps.
Overall, Roy shares quite a few of the stereotypical traits that make up a werewolf. No matter which state he's in, he has an improved sense of smell and hearing, and can see in the dark (but only in black and white). He has an extreme allergy to silver, which stops him from regenerating if struck with it. He is also allergic to Wolfsbane, which makes him extremely nautious when near it.
Superficially, he looks like a regular human. Upon closer inspection, there are a few notable differences. First, he's a bit hairier than your average human (not too strange, but it is something to be noted). Second, his canine teeth have lengthened and sharpened; The bottom teeth stick out of his mouth. Finally, his fingernails are thick, sharp, and more claw-like.
The real difference begins when Roy becomes emotionally unstable. In response to extreme fear or anger, he undergoes a major transformation in both appearance and disposition. He grows several inches in height, his face extends into a snout, his hands twist into full claws, a tail sprouts out of his back, and a thick coat of fur quickly envelops his body. In this form, Roy's physical strength increases dramatically, and he's able to rapidly regenerate from wounds, but he loses complete control of rational thought, and instead listens only to his instincts.
He remains in this state of bloodlust for as long as he fights, or until the thing that triggered his emotional outburst is removed from the immediate area. Afterwards, he still stays in this transformed state, but is able to speak and act with rational thought once again. His body automatically reverts itself back to normal the next time he sleeps.
Overall, Roy shares quite a few of the stereotypical traits that make up a werewolf. No matter which state he's in, he has an improved sense of smell and hearing, and can see in the dark (but only in black and white). He has an extreme allergy to silver, which stops him from regenerating if struck with it. He is also allergic to Wolfsbane, which makes him extremely nautious when near it.
Racial Powers
- Wolf Form - When transformed, Roy's physical strength is dramatically increased (Strong), and he rapidly regenerates wounds every round of posting (Moderate), but he loses complete control of rational thought. He can speak and act normally again once the thing that triggered his emotional outburst is removed from the immediate area.
- Enhanced Senses - Heightened sense of smell and hearing (Strong), and can see in darkness (but only in black and white).
Character Personality: In most circumstances, Roy is a quiet and kind man. He's rather awkward in conversation, often babbling on for long periods of time. Sometimes, his brain moves faster than his mouth when he talks, causing some cringe-worthy pauses mid-sentence. This can be more or less intense depending on who he's talking to. But regardless of how inept his social skills can be, he's extremely caring of others, oftentimes putting their needs far above his own. Some may also call him nosy because of this; he's always getting involved in other people's business to make sure that everything is okay. And because of his ability to forge strong empathetic connections with people, he's extremely gullible - it doesn't take much to get him to trust you.
Inventory:
- Potion Satchel - Filled with a variety of homemade alchemical goods that Roy has made.
- Healing Potion x5 - Drinking the bubbling red liquid out of this bottle heals all Moderate and lower wounds.
- Stoneskin Elixir x5 - Drinking the stone-gray liquid out of this flask hardens the user's skin somewhat, halving the damage of any physical attack that is Strong or lower. Lasts for 3 hits or 3 rounds of posting, whichever comes first.
- Resist Energy Potion x5 - Drinking the rainbow-hued liquid out of this vial causes a magic barrier to form around the user, halving the damage of any magical attack that is Strong or lower. Lasts for 3 hits or 3 rounds of posting, whichever comes first.
- Healing Potion x5 - Drinking the bubbling red liquid out of this bottle heals all Moderate and lower wounds.
- Ironscar - An ornate magic rod. An engraving of a serpent stretches all the way across its 21 inches of iron, and a glowing green gem sits right at the top. When waved, this rod can conjure small bursts of acid that do Moderate damage and have a chance to corrode armor. Due to its heavy weight, it can also be used as a melee weapon, dealing a Moderate amount of physical damage with successful hits.
- Deceptive Cloth Armor - This suit of armor is made of cloth, but is surprisingly durable, able to absorb damage just as well as a suit of steel armor (Moderate).